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  • Advanced Java Mobile Apps
    Advanced Java Mobile Apps

    This course provides advanced training in developing software using the Java Platform, Standard Edition, or Java SE. It is intended for students with solid experience in structured and object-oriented Java programming, including use of the Collections API and exception handling. Generic types should be understood, at least at a basic level; the course does begin with a refresher and then a more advanced treatment of generic types.

    After a quick introduction to the Java Time API, students get familiar with the I/O streams model, file handling, and object serialization, and learn to use streams to communicate over network sockets. A two-chapter unit covers multi-threaded programming and concurrency techniques. We look at dynamic typing in Java, in the Reflection API and with dynamic proxies, and understand the underpinnings of source-code annotations.

    Finally, several chapters at the end of the course introduce unit-testing and test-driven-development practices. Here for the first time we introduce external libraries -- JUnit, and the Mockito dynamic-mocking library -- and the study is not entirely about technology but leans more into design and good practice.
     

    Class Goals

    • Make effective use of Java generic types.
    • Understand the structure of streams in Java, and learn how to use streams to manage file I/O.
    • Learn how to use Java Serialization to internalize and externalize potentially complex graphs of objects.
    • Communicate between processes using network sockets.
    • Write multi-threaded Java applications that safely manage concurrent access to application state.
    • Use the Reflection API and dynamic proxies for highly generic tasks, discovery, or code-generation.
    • Use standard annotations and develop custom annotations to express meta-data in Java source files.
    • Build unit tests for Java classes using JUnit.
    • Write effective tests, and design classes for testability.
    • Understand test-driven development (TDD) and use dynamic mocking to support isolated testing.


     

    Training and Tutorial Details

     
    Total Hours - 180 Hours
    (Via Skype Googleplus n all add)   
     
    Course and Guide would also be sent in email with complete download link for future guide.
     
    For shipping of separate Guide CD Contact Customer Support
    Standard Shipping Charges Applicable
    Add to Cart
    £64.52
  • Experts PHP Development Guide
    Experts PHP Development Guide

    This 120-hour class covers PHP, and basic programming concepts. These materials cover concepts like variables, data types, and functions, if/then statements, arrays and loops. They also show how to link PHP code and a MySQL database to create a dynamic, database-driven website.

    CLASS SLIDES

    PHP-enabled web pages are treated just like regular HTML pages and you can create and edit them the same way you normally create regular HTML pages.



    Training and Tutorial Details

     
    Total Hours - 120 Hours
    (Via Skype Googleplus n all add)   
     
    Course and Guide would also be sent in email with complete download link for future guide.
     
    For shipping of separate Guide CD Contact Customer Support
    Standard Shipping Charges Applicable
    Add to Cart
    £96.78
  • Learners Introduction to  Python Guide
    Learners Introduction to Python Guide

    Python has been an object-oriented language since it existed. Because of this, creating and using classes and objects are downright easy. This chapter helps you become an expert in using Python's object-oriented programming support.

    If you do not have any previous experience with object-oriented (OO) programming, you may want to consult an introductory course on it or at least a tutorial of some sort so that you have a grasp of the basic concepts.

    However, here is small introduction of Object-Oriented Programming (OOP) to bring you at speed.

    Class: A user-defined prototype for an object that defines a set of attributes that characterize any object of the class. The attributes are data members (class variables and instance variables) and methods, accessed via dot notation.

    Class variable: A variable that is shared by all instances of a class. Class variables are defined within a class but outside any of the class's methods. Class variables are not used as frequently as instance variables are.

    Data member: A class variable or instance variable that holds data associated with a class and its objects.

    Function overloading: The assignment of more than one behavior to a particular function. The operation performed varies by the types of objects or arguments involved.

    Instance variable: A variable that is defined inside a method and belongs only to the current instance of a class.

    Inheritance: The transfer of the characteristics of a class to other classes that are derived from it.

    Instance: An individual object of a certain class. An object obj that belongs to a class Circle, for example, is an instance of the class Circle.

    Instantiation: The creation of an instance of a class.

    Method : A special kind of function that is defined in a class definition.

    Object: A unique instance of a data structure that's defined by its class. An object comprises both data members (class variables and instance variables) and methods.

    Operator overloading: The assignment of more than one function to a particular operator.


     

    Training and Tutorial Details

     
    Total Hours - 80 Hours
    (Via Skype Googleplus n all add)   
     
    Course and Guide would also be sent in email with complete download link for future guide.
     
    For shipping of separate Guide CD Contact Customer Support
    Standard Shipping Charges Applicable

     

    Add to Cart
    £64.52
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